Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GT 540M     
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Hans\Dropbox\Bichromia - GGJ14\Builds\Windows\Bichromia 1.1.4 - GGJ Extended Edition - Playtest\Bichromia_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Hans\Dropbox\Bichromia - GGJ14\Builds\Windows\Bichromia 1.1.4 - GGJ Extended Edition - Playtest\Bichromia_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Hans\Dropbox\Bichromia - GGJ14\Builds\Windows\Bichromia 1.1.4 - GGJ Extended Edition - Playtest\Bichromia_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Hans\Dropbox\Bichromia - GGJ14\Builds\Windows\Bichromia 1.1.4 - GGJ Extended Edition - Playtest\Bichromia_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.059 seconds
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1699)

UnloadTime: 0.732766 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 297.
Total: 1.259763 ms (FindLiveObjects: 0.019499 ms CreateObjectMapping: 0.012828 ms MarkObjects: 0.131877 ms  DeleteObjects: 0.101088 ms)

